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[Perspectives] Conveyor belts and cures

Sitting at the intersection between health and commerce, the political and moral economy of the pharmaceutical industry has been a recurrent theme in literature and film—from John le Carré’s The Constant Gardener to Steven Soderbergh’s Side Effects. But it’s a subject matter largely unexplored in video games. Big Pharma, the debut PC game from developer Tim Wicksteed, puts players in control of their own pharmaceutical corporation, allowing them to alleviate the world’s disease burden while making a tidy profit.

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