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[Comment] Virtual reality and the prevention of falls in the real world

Falls are a leading cause of morbidity and mortality in older adults.1,2 Studies conducted in Europe, the USA, and Australia show that roughly a third of community-living people aged 65 years or older fall at least once per year, with half of this number having multiple falls in this period.2 Falls impose major social and economic burdens for individuals, their families, health services, and the economy. With the number of older people increasing across the world, the costs associated with falls will increase substantially in the coming decades,3 making the prevention of falls an urgent public health challenge.